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| GUIDEBOOKS
AND OTHER SOURCES (PART 2) |
| Epic Level Handbook |
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| Writer: Various Publisher:
Wizards of the Coast |
Legends Begin Here
Songs are sung and tales are told of heroes who have advanced beyond most adventuring careers. They confront mightier enemies and face deadlier challenges, using powers and abilities that rival even the gods.
This supplement for the D&D game provides everything you need to transcend the first twenty levels of experience and advance characters to virtually unlimited levels of play. Along with epic magic items, epic monsters, and advice on running an epic campaign, the Epic Level Handbook also features epic NPCs from the Forgotten Realms and Greyhawk campaign settings.
To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook. |
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| Savage Species: Playing Monstrous Characters |
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| Writer: Various Publisher:
Wizards of the Coast |
A New Breed of Adventurer
Whether wondrous or wicked, some monsters have a calling that reaches beyond the ordinary existence of their kind. Traveling alongside other intrepid characters, these heroic creatures carve their places in legend with sword, spell, tooth, and claw.
This supplement for the D&D game provides everything you need to play a monster as a character or to make the monsters your heroes fight even more formidable. Inside are over 50 all-new monster classes that show how creatures develop their characteristics and abilities as they gain levels. Along with new prestige classes and monster templates, Savage Species also features new feats, spells, magic items, and more.
To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook and the Monster Manual. |
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| Psionics Handbook |
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| Writer: Bruce R. Cordell
Publisher:
Wizards of the Coast |
Masters of the Mind
Adventurers speak of a rare breed of heroes who can bend the laws of nature to their bidding through sheer force of will. This mental manipulation is not magical, nor is it the suff of superstitious gossip. It is the art of psionics.
This supplement for the D&D game provides psionic character classes, psionic skills and feats, a psionic combat system, and a piethora of psionic powers, items, and monsters--everything you need to include psionics in your campaign.
To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeion Master's Guide and the Monster Manual. A player needs only the Player's Handbook. |
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| Expanded Psionics Handbook |
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| Writer: Bruce R. Cordell
Publisher:
Wizards of the Coast |
Tap into the power of the mind.
Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind -- the art of psionics.
With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any Dungeons & Dragons campaign.
To use this supplement, a Dungeon Master also needs the Player’s Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook. |
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| Races of Stone |
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| Writer: Various Publisher:
Wizards of the Coast |
A new D&D sourcebook detailing various mountain-dwelling races.
Races of Stone provides Dungeons & Dragons® players with an in-depth look at races that live on, under, or around mountains in the D&D world. There is extensive information on the classic races of gnomes and dwarves, including new rules, information for interaction, new spells, and new magic items attuned to each race. In addition, there are new races, over 20 new prestige classes, over 40 new feats, new equipment, and new magic items. |
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| Races of Destiny |
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| Writer: Various Publisher:
Wizards of the Coast |
A new sourcebook detailing humans, half-breeds, and exotic almost-human races for the D&D game.
Races of Destiny provides Dungeons & Dragons players with an in-depth look at humans, half-orcs, half-elves, and other "almost human" exotic races that populate the D&D world. Often more strange or bizarre than completely distinct races, these half-races showcase the unusual combinations of abilities and cultures possible in a fantasy setting. This sourcebook includes brand new races, new rules, feats, spells, and magic
items attuned to each race. The book contains material for players and DMs alike, including new prestige classes, rules for interaction between races, and a wealth of cultural information. |
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| Oriental Adventures |
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| Writer: James Wyatt Publisher:
Wizards of the Coast |
Silk, Steel, and Magic
Oriental Adventures introduces the infinite worlds of fantastic Asia to the Dungeons & Dragons game. In these pages, you'll find:
5 new races, including hengeyokai, nezumi, and spirit folk.
5 new classes, including the samurai, the shugenja, and the wu jen.
Over 25 new prestige classes, including the ninja, the tattooed monk, and the yakuza.
100 new spells.
75 new monsters.
A complete campaign setting: Rokugan, the world of the Legend of the Five Rings trading card game.
To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook. |
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| The Draconomicon |
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| Writer: Various Publisher:
Wizards of the Coast |
The Book of Dragons
This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies.
There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials.
To use this supplement, a Dungeon Master also needs the Player’s Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook. |
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| Complete Divine |
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| Writer: David Noonan Publisher:
Wizards of the Coast |
The most detailed resource ever released on accessing divine power and divine favor in the D&D world.
Complete Divine provides Dungeons & Dragons® players with an in-depth look at how to gain the favor of the gods and use that power to a character's advantage. There is a rundown of new gods in the D&D pantheon, in addition to new feats, spells, prestige classes, and magic items. In addition, this title adds new and revised base classes to a player's character choices, and clerics in particular are provided with many new and updated spell domains and spells.
This title also contains a wealth of material for non-cleric characters, so the tips and data provided will assist all class types, including those classes not typically associated with garnering divine power. |
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| Unearthed Arcana |
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| Writer: Various Publisher:
Wizards of the Coast |
Andy Collins's most recent credits include the Epic Level Handbook, Draconomicon, Complete Warrior, and contributing to the D&D Player's Handbook v.3.5.
Jesse Decker has written numerous articles in relation to the D&D game, and his most recent credit is the D&D Arms and Equipment Guide.
David Noonan's most recent credits include the D&D accessories Stronghold Builder's Guidebook, Hero Builder's Guidebook, Complete Warrior, and the Urban Arcanaª Campaign Setting.
Rich Redman's most recent credits include contributing to Deities and Demigods, Defenders of the Faith, Monster Manual II, Savage Species, and the D&D Arms and Equipment Guide. |
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| Complete Warrior |
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| Writer: Various Publisher:
Wizards of the Coast |
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The most detailed D&D sourcebook on combat ever released. |
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| Complete Arcane |
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| Writer: Various Publisher:
Wizards of the Coast |
A new sourcebook outlining the use of arcane magic by any D&D character.
Complete Arcane provides Dungeons & Dragons© players with an in-depth look at how to access traditional arcane magic and use that power to a character's advantage. It explains how magic affects life and gameplay in the D&D world, adding dimension to one of the most unique and popular aspects of roleplaying. Complete Arcane also contains a wealth of material for traditionally non-magical characters, so the tips and data provided will assist all class types. In addition to new feats, spells, prestige classes, and magic items, this title adds new and revised core classes to a player's character choices. There are also new arcane-related monsters and information on how to fight, join, or summon each one. |
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| Fiend Folio |
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| Writer: Various Publisher:
Wizards of the Coast |
Vanquish Terrible Evil
The noblest heroes must contend with the foulest monsters. Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level.
This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. While focused on extraplanar and otherworldly creatures, you'll also stumble across new creatures of every type, with Challenge Ratings that range from 1/8 to 25. Along with three new fiendish prestige classes, six new templates, and rules for swarms, grafts, and symbionts, the Fiend Folio offers a multitude of challenges for every hero.
To use this supplement, a Dungeon Master also needs the Player's Handbook, and the Dungeon Master's Guide. A player needs only the Player's Handbook. |
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| Book of Exalted Deeds |
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| Writer: Various Publisher:
Wizards of the Coast |
Strike Down Evil with the Sword of Enlightenment
“Only those who are pure in word, thought, and deed may look upon the knowledge gathered within this blessed tome. For the blinding truths inscribed within offer nothing but redemption or destruction for the wicked. May these consecrated pages forever illuminate the paths of the righteous.”
-- Raziel the Crusader, ruler of the Platinum Heaven
As the Book of Vile Darkness was a resource book on the most evil elements of campaign play, the Book of Exalted Deeds focuses instead on the availability of good resources and features in the D&D spectrum.
Included are new exalted feats, prestige classes, races, spells, magic items, and descriptions and statistics for a host of creatures and celestial paragons to ally with virtuous characters. The Book of Exalted Deeds also provides descriptions and statistics for a host of creatures and celestial paragons to ally with virtuous characters.
Book of Exalted Deeds is the second title in the line of Dungeons & Dragons products specifically aimed at a mature audience.
To use this supplement, a Dungeon Master also needs the Player’s Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player’s Handbook. |
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| Book of Vile Darkness |
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| Writer: Monte Cook Publisher:
Wizards of the Coast |
This sourcebook for the Dungeons & Dragons game is intended for mature audiences and provides a Dungeon Master with unflinching access to subject matter that will broaden any campaign. Included in a detailed look at the nature of evil and the complex challenge of confronting the many dilemmas found within its deepest shadows. Along with wicked spells, wondrous items, and artifacts, Book of Vile Darkness also provides descriptions and statistics for a host of abominable monsters, archdevils, and demon princes to pit againt the noblest of heroes.
To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. |
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| Manual of the Planes |
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| Writer: Various Publisher:
Wizards of the Coast |
Visit New Dimensions
The most powerful adventurers know that great rewards--and great perils--await them beyond the world they call home. From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. Manual of the Planes is your guidebook on a tour of the multiverse.
This supplement for the D&D game provides everything you need to know before you visit other planes of existence. Included are new prestige classes, spells, monsters, and magic items. Along with descriptions of dozens of new dimensions, Manual of the Planes includes rules for creating your own planes.
To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook. |
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| Planar Handbook |
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| Writer: Various Publisher:
Wizards of the Coast |
A complete guide to integrating planar travel into any D&D campaign.
This new guidebook is specifically designed to make travel to other planes of existence an easy part of any D&D campaign. The rules are written in a modular fashion, allowing players and Dungeon Masters alike the ability to choose only the material most suited to their current campaign. Considered a complementary product to Manual of the Planes™, this title contains a wealth of new material, including new rules subsets, player races, feats, spells, magic items, equipment, and vehicles. |
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| Deities and Demigods |
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| Writer: Various Publisher:
Wizards of the Coast |
Source of All Divine Power
The names of Pelor, Loki, Athena, Osiris, and their kind are invoked by the devout as well as the desperate. With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes.
This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign. Included are descriptions and statistics for over seventy gods from four fully detailed pantheons. Along with suggestions for creating your own gods, Deities and Demigods also includes information on advancing characters to godhood.
To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook. |
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| Frostburn : The Perils of Ice and Snow |
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| Writer: Various Publisher:
Wizards of the Coast |
A complete guide to playing D&D in the ice and snow.
This 4-color supplement begins a new series of releases that focus on how the environment can affect D&D gameplay in every capacity. Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather. There are expanded rules for environmental hazards and manipulation of cold weather elements, as well as new spells, feats, magic items, and prestige classes. New monsters associated with icy realms are included, as well as variants on current monsters. There is enough adventure material included for months of gameplay. |
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| Libris Mortis : The Book of the Undead |
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| Writer: Various Publisher:
Wizards of the Coast |
An art-filled sourcebook about undead in the D&D world.
This title takes a comprehensive look at undead creatures and characters in the D&D world. It includes information on playing undead characters and how to run or battle undead in a fight. There is new information on traditional undead creatures (liches, zombies, and so on), as well as new monsters and information on customizing monsters to any adventure. There are new rules, feats, spells, and prestige classes, as well as ready-to-run undead characters for instant play. Extensive story and campaign elements and flavor information add interest and dimension to playing or fighting undead. The book itself will be designed in prestige format, with heavy use of art throughout, a full-painted cover, and construction from premium materials. |
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| Enemies and Allies |
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| Writer: Various Publisher:
Wizards of the Coast |
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This invaluable resource manual contains information, statistics, and tables that any Dungeon Master can use to quickly and easily ?esh out a campaign. The pregenerated, nonplayer characters, both heroic and nefarious of various classes and levels, are ready to use in any campaign. The book also contains a quick character generator "tree" that allows Dungeon Masters to either create a quick character or modify an existing character to ?t any style of play. |
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| Book of Challenges: Dungeon Rooms, Puzzles, and Traps |
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| Writer: Various Publisher:
Wizards of the Coast |
Danger Around Every Corner and Behind Every Screen!
The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including:
Over fifty encounters designed to be dropped into any campaign.
Scalable scenarios that can be pitted against characters from 1st to 20th level.
Advice for creating your own deceptive and deadly situations.
Dungeon Masters who want to keep their players on their toes will be inspired by the invaluable material within these pages.
To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. |
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| Dragonlance Campaign Setting |
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| Writer: Various Publisher:
Wizards of the Coast |
Sagas from the lands of Krynn are filled with valiant heroes destined to discover ancient secrets and vanquish terrible evils. Like those great champions, you will band together with brave companions to set forth on daring adventures. The tales of those bold deeds will become the newest legends in the world of Dragonlance.
From Solamnic Knights and Dragon Riders to kender, tinker gnomes, and draconians, the rich tapestry of the Dragonlance world comes alive in this campaign setting for the Dungeons & Dragons roleplaying game. With historical content covering eras from the War of the Lance to the War of Souls, along with expanded rules for aerial combat, the Dragonlance Campaign Setting provides the charcter races, prestige classes, feats, spells, monsters, and maps you need to fully explore the world of Dragonlance. |
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| Ravenloft Player's Handbook |
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| Writer: Various Publisher:
Wizards of the Coast |
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Within the darkness, terror reigns. Vampires rule the night. Shapeshifters howl beneath the gibbous moon. Ancient evil and new-made ghosts and ghouls prey upon a populace ruled by fear. Yet within the darkness glows a light - a few brave souls who stand against the evil. Have you the courage to join their struggle?
The Ravenloft Player's Handbook updates both rules and source material for the popular Ravenloft campaign setting. Fully compatible with the new version 3.5 of the d20 System, this book contains updated character creation rules, new spells, new information on spell use and realm magic ratings, guidelines to the realms of the Land of Dread, and even a new group of prestige classes created specifically for Ravenloft.
Requires the use of the Dungeons and Dragons Players Handbook, Revised Third Edition, published by Wizards of the Coast. The Ravenloft campaign setting is an officially licensed Dungeons and Dragons property. |
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| Ravenloft Dungeon Master's Guide |
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| Writer: Jackie Cassada
Publisher:
Wizards of the Coast |
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It is a land of days spent dreading the coming of the dark in a world ruled by horrors unimagined. It is a place of nights filled with terror. yet, some hardy souls persevere in the struggle against evil. Though some may feel they have uncovered all there is to know about the world of Ravenloft, many secrets remain to be discovered.
Now the classic Ravenloft game has its own Dungeon Master's guide, fully compatible with the new 3.5 Edition of Dungeons and Dragons! The Ravenloft Dungeon Master's Guide contains a wealth of vital information for your campaign. It offers ways to reshape the classes in the D&D Dungeon Master's Guide, provides tips on creating a properly horrifying atmosphere for players, discusses ways to use Ravenloft in crossover games, contains delicious new magic items, prestige classes with alterations - and much more!
Requires the use of the Dungeons and Dragons Player's Handbook, Revised Third Edition, published by Wizards of the Coast. The Ravenloft campaign setting is an officially licensed Dungeons and Dragons property. |
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| Denizens of Dread |
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| Writer: Various Publisher:
Wizards of the Coast |
Monsters Abound in the Dread Realm
The world of Ravenloft holds terrors that stalk the night and prowl the realms even in daylight. From the doomed creatures that subsist on the blood of the living to canny shapeshifters and hideous constructs, the monsters of Ravenloft lurk in every corner, seeking hapless adventurers as their prey. Only the bravest dare hunt them.
A Bestiary of Terror
This core sourcebook overhauls the original Denizens of Darkness and adds a host of new monsters native to Ravenloft. It provides essential information including abilities, ecology and tactics of the many creatures of the Dread Realm, and everything is updated to be compatible with the Dungeons & Dragons® 3rd Edition revised Player’s Handbook. Hardcover. Ravenloft books are published under license with Wizards of the Coast and are 100% compatible with version 3.5 rules and the d20 System. |
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| The Wheel of Time Roleplaying Game |
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| Writer: Various Publisher:
Wizards of the Coast |
The Wheel Turns and New Legends are Born
As the Third Age unfolds, the tales of many heroes will be woven into the Great Pattern. While those stories have yet to be written, your part in them is unmistakable. Whether a Maiden of the Spear or a Hunter for the Horn, Aes Sedai or
Asha'man, you are destined to join the struggle against
Trollocs, Darkfriends, the Forsaken, and countless other evils revealed by the turning of the Wheel.
From the Aryth Ocean to the Aiel Waste, the entire Wheel of Time series is covered in this complete, self-contained d20 System roleplaying game approved by Robert Jordan. This single volume contains statistics for all the major characters, a unique system for channeling the One Power, feats, prestige classes, and everything else you'll need to make your visions become reality in Robert Jordan's world of epic fantasy.
Take your place in the legends that have yet to be told. |
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| Gazetteer |
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| Writer: Skip Williams Publisher:
Wizards of the Coast |
Welcome to the world of the D&D game!
The Dungeons & Dragons world is a place where powerful creatures contest with ordinary men and women in a subtle war pitting good agasint evil, law against chaos.
It is a world of magic, a world of mystery, a world of fantastic adventure -- all a backdrop for your own adventures.
Inside is everything you need to launch your own version of the first campaign world, including:
- A full-color map of the land of the Flanaess, also showing the continentes and seas of the planet Oerth.
- A short history of the land.
- Descriptions of 60 countries, ready for adventure |
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| Living Greyhawk Gazetteer |
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| Writer: Various Publisher:
Wizards of the Coast |
Make the world your own!
At gaming tables everywhere, the future of the Greyhawk setting turns on the rolls of dice and the actions of thousands of Dungeons & Dragons players.
This comprehensive sourcebook contains everything you need to get started in the RPGA Network's exciting Living Greyhawk shared world campaign.
Inside you'll find descriptions of dozens of nations and scores of deities, as well as hundreds of adventure hooks to get heores immersed in the dangers of the world. In the Living Greyhawk campaign, you determine the fate of the Flanaess. It's your world! |
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