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| THE
ROGUES |
| The Alabaster Staff
(Book 1) |
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| Writer: Edward Bolme Publisher:
Wizards of the Coast |
From the murky depths of the Shining Sea rises a pre-historic menace who commands a rising tide of invasion to crash over the shores of .
Iakhovas has plotted for long, bitter years to regain the powers that were torn from him by an angry goddess. Now, nothing will stand in his way, and the face of Toril will never be the same again.
Oblivious to the growing danger of the undersea civilizations, the surface world is about to awaken to a new, horrifying threat from the sea. |
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| The Black Bouquet
(Book 2) |
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| Writer: Richard Lee Byers Publisher:
Wizards of the Coast |
The second title in a series of stand-alone adventures about the secret life of rogues.
He thought it was a game.
He thought no one would get hurt.
He thought he could trust a tanarukk bandit.
He thought he was hired for his skill and cunning.
He thought it was just another victim, just another mark.
He thought he could do his job without turning the entire city agaisnt him.
He was wrong.
Second in a new series that brings to life the people who survive on the fringes and in the shadows of the Forgotten Realms world--The Rogues. |
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| The Crimson Gold
(Book 3) |
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| Writer: Voronica Whitney-Robinson Publisher:
Wizards of the Coast |
She wanted out.
She wanted a new life.
She wanted a trophy worthy of a master thief.
She wanted to find the source of the treasured crimson gold.
She wanted to face an undead emperor on his home ground and live to tell the tale.
Careful what you wish for.
The Crimson Gold is the third title in this ongoing Forgotten Realms series focusing specifically on the shadowed life of the iconic character class of the rogue. Each novel in the series is a stand-alone adventure, allowing readers an easy entry point into the Forgotten Realms world. |
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| The Yellow Silk
(Book 4) |
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| Writer: Don Bassingthwaite Publisher:
Wizards of the Coast |
The last title in a series of stand-alone adventures about the shadowed life of rogues.
The Yellow Silk is the fourth and final title in the Forgotten Realms novel series focusing specifically on the iconic character class of the rogue. Each novel in the series is a stand-alone adventure, making this an easy way to get acquainted with the rich Forgotten Realms world. |
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| THE
SCIONS OF ARRABAR |
| The Sapphire Crescent
(Book 1) |
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| Writer: Thomas M. Reid Publisher:
Wizards of the Coast |
The first in a new trilogy of Forgotten Realms novels from Thomas M. Reid.
This is the first title in a new trilogy exploring the political intrigue of a mercenary society in the Forgotten Realms world. Author Thomas M. Reid will be authoring the entire trilogy, which takes place in an area of the world little before explored in novels.
The Sapphire Crescent
A mercenary order sworn to defend a god, but bent to the will of mortals.
When family turns on family, it's buisness as usual in Arrabar, but when a family turns on itself, an entire nation may be torn asunder. |
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| THE
YEAR OF THE ROGUE DRAGONS |
| The Rage
(Book 1) |
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| Writer: Richard Lee Byers Publisher:
Wizards of the Coast |
The first in a new trilogy of novels from R.A. Salvatore's War of the Spider Queen author Richard Lee Byers.
The Rage is the first title in a new trilogy exploring the ancient secrets of dragon society in the Forgotten Realms world. Author Richard Lee Byers will be writing the entire trilogy, and the cover art for the trilogy and the associated anthology will be rendered by award-winning fantasy artist Matt Stawicki. |
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| THE
CITIES |
| City of Ravens
(Book 1) |
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| Writer: Richard Baker Publisher:
Wizards of the Coast |
Ravens Bluff
The City of Ravens
For the first time, Jack Ravenwild's designs exceed his talents. His ambitions plunge him into the middle of a plot to destroy the city, a noble quest to find a lost hoard, and a conspiracy to seize the reins of power through the nobility's Game of Masks. Worse yet, Jack must choose between a life of freedom and saving the city he doesn't even know he loves.
The Cities
A new series of stand-alone novels, each set in one of the mighty cities of Faerūn. |
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| Temple Hill
(Book 2) |
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| Writer: Drew Karpyshyn Publisher:
Wizards of the Coast |
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Among the dark streets of the city move thieves and cutthroats. And they don't like independent operators like Lhasha Moonsliver. But when she hires the town drunk as a bodyguard, she gets more than she bargained for. Together they'll have to battle the thieves' guild, the Cult of the Dragon, and other, darker foes. And a fallen man will have to remember the proud warrior he once was. |
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| The Jewel of Turmish
(Book 3) |
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| Writer: Mel Odom Publisher:
Wizards of the Coast |
Alaghōn -- The Jewel of Turmish
Preserving the balance of nature is a way of life for Haarn Brightoak, no matter what the cost, but even his dedication to the customs of the druid is put to the test when a long-dead evil returns to the world of the living. As this vile creature gathers its undead army, Haarn must decide if he will compromise his way of life to defend the city that has never welcomed him.
The third title in the swashbuckling The Cities series, this novel explores the Vilhon Reach, an area of the Forgotten Realms world that previously had little information written about it.
The Jewel of Turmish is the first Forgotten Realms novel from popular author Mel Odom since his trilogy of titles in The Threat from the Sea series. |
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| ARCANE
AGE |
| Sword Play
(Book 1) |
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| Writer: Clayton Emery Publisher:
Wizards of the Coast |
Wizard's Wager
Thousands of years before the Age of Elminster, dragons rule the skies of Faerūn, and elves dominate the huge forests that cover the land. Only in the mighty, magical empire of Netheril are men a force to be reckoned with.
Bored and haughty in his midair castle, the Netherese mage Candlemas bets fellow wizard Sysquemalyn that a certain barbarian who has caught his eye can survive the most savage tests his friend -- and deadly rival -- can devise. The only rule: The tests must offer the subject some chance to survive, however slight.
Of course, "playing fair" is a concept as alien to the wizards of Netheril as "mercy."
But the subject of their wager, Sunbright Steelshanks of the Rengarth Tribe, has a mind -- and a will -- of his own. And Candlemas and Sysquemalyn are not the only players in this lethal game of swords and sorcery . . . . |
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| Read reviews
about this product, check the price and/or buy it at
your most convenient Amazon store |
| U.S. |
Canada |
U.K. |
France |
Germany |
| Amazon.com |
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Amazon.co.uk |
Amazon.fr |
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| Dangerous Games
(Book 2) |
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| Writer: Clayton Emery Publisher:
Wizards of the Coast |
Mages' Games
Netheril, empire of magic, where wizards wield power far beyond the ken of mortal men.
Netheril, where citadels float, magic runs wild, and mages dabble in games better left for the gods.
Netheril, a place of dangerous games where the barbarian Sunbright Steelshanks soon finds himself an unwilling pawn in a lethal match of wits, wiles, and powers. |
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| Mortal Consequences
(Book 3) |
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| Writer: Clayton Emery and Phil Athans
Publisher:
Wizards of the Coast |
Endgame . . .
The Netherese Empire will collapse in five generations.
A forgotten foe, armed with a hell-spawned source of destructive magic, returns to seek her revenge, and a lost love is found in a most unexpected place.
Against a backdrop of war and chaos, the barbarian Sunbright struggles to carve out a niche for himself -- and his people -- in a rapidly changing world. |
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| LOST
EMPIRES |
| The Lost Library of Cormanthyr
(Book 1) |
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| Writer: Mel Odom Publisher:
Wizards of the Coast |
The Lost Library of Cormanthyr
Is it just a myth? Or does it still stand . . . somewhere in the most ancient corners of Faerūn?
An intrepid human explorer sets out to find the truth and what starts as an archaeological expedition soon becomes a race against time as an undying avenger is determined to protect the secrets of the ancient, xenophobic elven empire of Cormanthyr.
Lost Empires is a bold new series that uncovers the secrets of the lost, ancient Forgotten Realms world. |
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| Faces of Deception
(Book 2) |
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| Writer: Troy Denning Publisher:
Wizards of the Coast |
Atreus of Erlkazar
Hidden from his powerful family's enemies behind the hideous mask of his own face. Sent by the goddess of beauty on an impossible mission. Driven to find a way past his own flesh, into a soul torn between destiny and love.
Deep in the ancient valleys of the enigmatic Utter East, Atreus will finally look into the . . . Faces of Deception. |
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| Star of Cursrah
(Book 3) |
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| Writer: Clayton Emery Publisher:
Wizards of the Coast |
Lurking
in the ruins is a horrific tale of greed, power, and
revenge.
The Protector crawls forth, the shade of a dead city
whose rulers refuse to die, and young companions in two
distant epochs learn of a dreadful destiny they cannot
escape . . .
. . . and a deadly threat to all they hold dear.
The Lost Empires series uncovers the secrets of the
ancient civilizations of the Forgotten Realms world. |
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| The Nether Scroll
(Book 4) |
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| Writer: Clayton Emery Publisher:
Wizards of the Coast |
Ansoain has been murdered, and her son Galimer taken hostage.
Druhallen, a young magic user, must avenge the murder of his teacher and rescue her son from a dubious fate. But not everyone is telling Druhallen the truth.
Druhallen and his companions must brave the ruins of Dekanter to find a missing artifact . . . the Nether Scroll.
Without the Nether Scroll Galimer may die. With it Druhallen may go mad. |
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| THE
SHADOW STONE |
| The Shadow Stone |
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| Writer: Richard Baker Publisher:
Wizards of the Coast |
Accosted by bullies on a forest trail, Aeron had no way of knowing that the confrontation would change his life forever. Accused of crime for which he bears no blame, he is pursued deep into the forests of the Maerchwood. First rescued, and then tutored, by the mysterious Storm Walker, he discovers a previously undreamed-of talent for magic, and his life is swept up in the study of arcane arts...
...until the very principles of magic, and indeed the future of Faerun, come under attack from the unspeakable influences of the Shadow Stone. |
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| THE
GLASS PRISON |
| The Glass Prison |
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| Writer: Monte Cook Publisher:
Wizards of the Coast |
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Vheod Runechild--half human, half fiend--flees from the Abyss to find his human nature on Toril, only to discover that the dangers from the nether region respect no worldly boundaries. |
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| THE
NOBLES |
| King Pinch
(Book 1) |
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| Writer: David Cook and Walter Velez
Publisher:
Wizards of the Coast |
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Having robbed a temple, Pinch must hide his theft from the temple's priestess, his traveling companion, Lissa, who holds the secret that could make him the next king of Ankhapur. Original. 75,000 first printing. |
|
| Read reviews
about this product, check the price and/or buy it at
your most convenient Amazon store |
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Germany |
| Amazon.com |
Amazon.ca |
Amazon.co.uk |
Amazon.fr |
N/A |
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| War in Tethyr
(Book 2) |
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| Writer: Victor Milan and Walter Velez
Publisher:
Wizards of the Coast |
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Introduces the adventures of many new characters who do battle to the death--and beyond--in the Forgotten Realms setting.
The second installment in the Nobles series introduces the adventures of many striking new characters, who do battle to the death--and beyond--in the Forgotten Realms setting. Original. 75,000 first printing.
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| Escape from Undermountain
(Book 3) |
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| Writer: Mark Anthony Publisher:
Wizards of the Coast |
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To rescue a missing noble, Artek the Knife must venture deep into the Undermountain, a vast and lethal labyrinth created by a crazed wizard, a place that is not only difficult and dangerous to access but nearly impossible to escape. Original. 75,000 first printing. |
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| The Mage in the Iron Mask
(Book 4) |
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| Writer: Brian Thomsen Publisher:
Wizards of the Coast |
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Mulmaster, nicknamed the "City of Danger," is the next stop on Volothamp Geddarm's research trip for his upcoming Guide to the Monsoon, and maybe his final resting place when the bailing out of a friend from the Mulmaster prison embroils Volo in a sinister plot that threatens the tenuous political stability of all Faerun. Original. |
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| The Council of Blades
(Book 5) |
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| Writer: Paul Kidd Publisher:
Wizards of the Coast |
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A fantasy novel in the FORGOTTEN REALMS series, in which the entire kingdom is placed in danger by court intrigue and conspiracy. It would seem that Vilhon Reach must save the day with the help of friends in an act similar to that of The Three Musketeers.
As a terrible new weapon obliterates the age of courtly battle, an intelligent but plain princess and her
companions - an addled young inventor and a kleptomaniac f irebird - find themselves forced into a battle for survival in a very deadly world. |
|
| Read reviews
about this product, check the price and/or buy it at
your most convenient Amazon store |
| U.S. |
Canada |
U.K. |
France |
Germany |
| Amazon.com |
Amazon.ca |
Amazon.co.uk |
Amazon.fr |
N/A |
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| The Simbul's Gift
(Book 6) |
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| Writer: Lynn Abbey Publisher:
Wizards of the Coast |
Is it the one given or the one received?
The Simbul, Storm-queen of Aglarond, is unhappy. Though she has triumphed over her enemies, she lacks an heir to her throne - a child to love and nurture, But now she's found the perfect father for her child: Elminster, the old mage of Shadowdale. All she has to do is win his consent.
And she has the perfect gift with which to accomplish this: a mysterious colt called Zandilar's Dancer.
Unfortunately, the colt belongs to Ebroin of the Cha'Tel'Quessir. And getting it away from him won't be easy, even for the Simbul... |
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